The Law
These are household regs that are more or less handed down from the Black
Lantern himself, Master Saher. They are important to him, there are not
many of them, and they are not onerous. He's always willing to listen, but
these basic ethics are pretty integral to who he is, so if you can't live with
them, you may not be as good a fit as we might all hope.
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Rule Number One: "If you make a mess, clean it up." This is a
physical, emotional, and political admonition If you use pots and pans to
cook breakfast in the common tent, wash them, don't leave them for someone
else. Don't leave open glue on the workbench, paint-sodden paintbrushes on
the floor, or sawdust in the tent. If you hurt someone's feelings, apologize.
Admit you're wrong when you are. When you're right, don't rub their nose
in it. If, due to toothache, over-indulgence in alcohol, or a sudden fit
of idiocy, you tell the reigning monarch to smooch your delicately rounded
buttocks, fix it. Again, apologize when you're wrong, don't rub their nose
it it when you're right, and make every effort to get along with your political
rivals or enemies.
All of that said, people make mistakes. One dumb-ass move doth not a
pariah make. If, after making every reasonable effort to clean up your own
mess, you find that you are in over your head, don't hesitate to call upon the
Laurel. Or the rest of us, for that matter. All of us are willing to
put our shoulder to the wheel, nose to the grindstone, and help you dig yourself
out of whatever hole you have gotten yourself into. All while pointing at
you and laughing privately. This is to keep you humble.
As a matter of courtesy, we, the members of your house would prefer not to
have to help dig you out of the same hole twice. Please limit your
dumb-ass moves to one of each particular type.
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Rule Number Two: "Do not undermine the Laurel (or each other) in
public." This one can be difficult, because Master Saher fears that
he might succumb to the dreaded disease Laurelus Pompousidiem Swell-Headius.
Accordingly, we of his household, particularly his apprentices, have a standing
order to lampoon, satirize, and otherwise puncture any attempts of Saher's ego
to get the better of him. This can occasionally make Rule Number Two a
little tough. Nor are you expected to remain silent in public
debate. If Saher comes up with a dumb idea at a baronial business
meeting, you are allowed and encouraged to speak your mind. (Better
would be to catch Saher before the dumb idea escapes and demonstrate it to him,
preventing him from releasing a dumb idea into the wild where it might
breed.) What is not allowed is going to third parties and slamming the
Laurel or his ideas, or those of your fellow household members. We like to
present a united front to the cold, cruel world, and that kind of back-biting is
bad for the House.
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Rule Number Three: "Our people are not for sale." From time
to time folk in the SCA will hold mock slave auctions, dowry exchanges, and
assorted other gags or re-enactments of the sort. Saher has a deep and
abiding respect for fundamental human dignity, and while he grants the
participants in these games the right to engage in them, he wants he and his
people to have nothing to do with them.
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Rule Number Four: "The Laurel is not Always Right." Similar
to rule number two. If you see our fearless leader about to make a
mistake, head him off.
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On Puppetry: You will do puppets. We are
a puppeteer household. If you are paralyzed by stage-fright and
utterly incapable of speaking in front of an audience, it's okay.
Shadow puppets don't talk. And there are costumes to make, scripts
to write, and puppets to build. There's room in a puppet troupe for
performers, writers, woodworkers, costumers, metal-workers, and a host of
other participants, but if you hang with this house, you will do puppets.
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So far, that's it for The Law. Not much to it, is there. It can
mostly be summed up in the independent clause: "Act Like A Grown Up."
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